I've been working with wxPython and Floatcanvas for a while now and it performs well enough when I'm drawing and manipulating several hundred polygon objects.
There's a scenario that I'd very much like to implement that would require upping the polygon count to several thousand objects. When I load that many polygons things come to a crawl however. These polygons all need to be selectable by the mouse. Meanwhile there is a grid of several hundred objects updating every 10th of a second) and network activity in the background (values for the grid being fetched). I was curious if there is any easy way to increase the floatcanvas/polygon performance? I'm running on an old 2.4ghz Pentium 4 with 2gb RAM and an nVidia Geforce FX 5500 graphics card. Any suggestions? ========================================= Michael Urashka | Lawrence Berkeley National Lab _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
