I've been working with wxPython and Floatcanvas for a while now and it performs
well enough when I'm drawing and manipulating several hundred polygon objects.

There's a scenario that I'd very much like to implement that would require 
upping the polygon
count to several thousand objects. When I load that many polygons things come 
to a crawl however.

These polygons all need to be selectable by the mouse. Meanwhile there is a 
grid of several hundred objects updating every 10th of a second) and network 
activity in the background (values for the grid being fetched). 

I was curious if there is any easy way to increase the floatcanvas/polygon 
performance? I'm running on an old 2.4ghz Pentium 4 with 2gb RAM and an nVidia 
Geforce FX 5500 graphics card.

Any suggestions?

=========================================
Michael Urashka  | Lawrence Berkeley National Lab
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