On Fri, 2008-02-08 at 12:40 -0800, Michael E Urashka wrote:
> I've been working with wxPython and Floatcanvas for a while now and it 
> performs
> well enough when I'm drawing and manipulating several hundred polygon objects.
> 
> There's a scenario that I'd very much like to implement that would require 
> upping the polygon
> count to several thousand objects. When I load that many polygons things come 
> to a crawl however.
> 
> These polygons all need to be selectable by the mouse. Meanwhile there is a 
> grid of several hundred objects updating every 10th of a second) and network 
> activity in the background (values for the grid being fetched). 
> 
> I was curious if there is any easy way to increase the floatcanvas/polygon 
> performance? I'm running on an old 2.4ghz Pentium 4 with 2gb RAM and an 
> nVidia Geforce FX 5500 graphics card.

I'm curious about the software you're writing. It sounds intriguing, is
it available anywhere?

Jamie 

-- 
www.postlude.co.uk

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