On Fri, 2008-02-08 at 12:40 -0800, Michael E Urashka wrote: > I've been working with wxPython and Floatcanvas for a while now and it > performs > well enough when I'm drawing and manipulating several hundred polygon objects. > > There's a scenario that I'd very much like to implement that would require > upping the polygon > count to several thousand objects. When I load that many polygons things come > to a crawl however. > > These polygons all need to be selectable by the mouse. Meanwhile there is a > grid of several hundred objects updating every 10th of a second) and network > activity in the background (values for the grid being fetched). > > I was curious if there is any easy way to increase the floatcanvas/polygon > performance? I'm running on an old 2.4ghz Pentium 4 with 2gb RAM and an > nVidia Geforce FX 5500 graphics card.
I'm curious about the software you're writing. It sounds intriguing, is it available anywhere? Jamie -- www.postlude.co.uk _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
