On Wed, Sep 17, 2008 at 8:09 AM, Christopher Barker
<[EMAIL PROTECTED]> wrote:
> Pierre Schmidt wrote:
>> I used the tip that you provided, but applied the transform matrix to
>> the root node of the canvas.
>>
>> floatcanvas2.NavCanvas.__init__(self, parent) ### in the context of
>> subclassing NavCanvas
>> matrix = np.eye(3,3)
>> matrix[1,1] =-1
>> y_up_transform = floatcanvas2.math.transform.LinearTransform2D(matrix = 
>> matrix)
>> self.root.transform = y_up_transform
>>
>> I'm not sure it is the same as applying it to the canvas as you
>> indicate at the end of your email, but I think every child of the root
>> node will inherit this transform.
>
> I think so too. In fact, there may be no way to apply it to the canvas
> -- I think the root node is the way to go -- I"m still learning it too!
>
> Is it working the way you want now?

Yes, it's working just like you described, thank you!

Pierre
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