Am 19.09.2008, 07:37 Uhr, schrieb Christopher Barker <[EMAIL PROTECTED]>:
> Nitro wrote: >> The linear transform thing is exactly what's required, you can do it >> simpler by doing self.root.scale = (1, -1) > > since you can scale with a transform, what does the scale mean? why have > it in addition to the more general transform? scale is a property of the transform. NodeWithTransform.scale simply forwards to NodeWithTransform.transform.scale. So when changing the scale you're indirectly changing the transform matrix. >> Another way to turn things upside down is canvas.camera.zoom = (1, >> -1) or canvas.camera.scale = (1, -1). I don't know if the negative >> camera >> zoom makes the zoomToExtends function useless though. > > hmm -- it might make problems with alignment in the future, if we manage > to add the ability to align text and stuff by top, bottom, right, left, > etc. Yes, we need to pay attention to this. -Matthias _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
