Christopher Barker wrote: > Paul McNett wrote: >> This sounds like what is happening to me. If the one dimension of the >> rectangle gets too small (even though the other dimension is still long) >> the rectangle disappears. > > take a look at the archives of this list, at the end of August, for a > thread called "floatcanvas patches", but there's the short version: > >> Christopher Barker wrote: >>>> I've done it -- I've added: >>>> >>>> ScaledText.MinFontSize = 4 # the default is 1 >>>> ScaledText.DisappearWhenSmall = False (the default is True) >> Now I've added: >> >> Rectangle.MinSize = 1 >> Rectangle.DisappearWhenSmall = True >> >> also. >> >> DisappearWhenSmall default to True, so that the behavior hasn't changed. >> >> Ryan, you'll want to set it to False, and it should do what you want. > > > It may be that the behavior was different on GTK. I was testing on Mac > and Windows at the time, but setting Rectangle.DisappearWhenSmall = > True, should get you what you want.
I know that the old behavior was consistent among Linux, Windows, and Mac: rectangles weren't disappearing when small. But I just put in DisappearWhenSmall=False to my rectangles and it is behaving how I want now. Thanks for the quick responses! Paul _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
