Christopher Barker wrote:
> Paul McNett wrote:
>> This sounds like what is happening to me. If the one dimension of the 
>> rectangle gets too small (even though the other dimension is still long) 
>> the rectangle disappears.
> 
> take a  look at the archives of this list, at the end of August, for a 
> thread called "floatcanvas patches", but there's the short version:
> 
>> Christopher Barker wrote:
>>>> I've done it -- I've added:
>>>>
>>>> ScaledText.MinFontSize = 4 # the default is 1
>>>> ScaledText.DisappearWhenSmall = False (the default is True)
>> Now I've added:
>>
>> Rectangle.MinSize = 1
>> Rectangle.DisappearWhenSmall = True
>>
>> also.
>>
>> DisappearWhenSmall default to True, so that the behavior hasn't changed.
>>
>> Ryan, you'll want to set it to False, and it should do what you want.
> 
> 
> It may be that the behavior was different on GTK. I was testing on Mac 
> and Windows at the time, but setting Rectangle.DisappearWhenSmall = 
> True, should get you what you want.

I know that the old behavior was consistent among Linux, Windows, and 
Mac: rectangles weren't disappearing when small.

But I just put in DisappearWhenSmall=False to my rectangles and it is 
behaving how I want now.

Thanks for the quick responses!

Paul

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