> > Just sending all those events is what takes up such a long time.
Hello list, FC2 is really great and easy to use for my purpose, but the speed issue when adding objects to the canvas is a showstopper. To keep a long story short I added 60000 objects to the canvas, went to the shop, got back home, and then killed the process. I'm curious to know if someone is actively looking at this issue? I took a first look by stepping through the code in the debugger, but the meta class magic that happens when adding an object currently is not entirely clear to me, nor is it clear what could be the impact of somehow preventing all this magic from happening. Would it make sense to try to extend the pubsub Publisher() so that it can be instructed to temporarily suspend dispatching certain messages to its listeners? As a way to implement a "freeze" of some kind? Best regards, Stefaan. _______________________________________________ FloatCanvas mailing list [email protected] http://paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
