Thank you for your  fast answer.

Yes I like to use floatcanvas2 it look's a for me a little bit clearer.
but I have used floatcanvas1 too.

I like the >>guiMode.GUIModeMoveObjects()<< method to use the 
drag'n'drop function for collision detection.
In nodes/renderableNode.py i found .intersection() and 
._drawDebugBoundingBoxes()
Should i better use a nodeControllers.py.
I like to get the world-objectpoints from a polygon.

Matthias





Am 08.05.2011 21:00, schrieb [email protected]:
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>     1. Re: I like using collision detection during moving an object
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> Date: Sat, 07 May 2011 17:38:17 -0700
> From: Chris Barker<[email protected]>
> Subject: Re: [fc] I like using collision detection during moving an
>       object
> To: "Mailing List for the wxPython Float Canvas."
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> On 5/6/2011 5:02 PM, Matthias wrote:
>> I am aware that Christoper has already given an answer. However, his
>> answer seems to be for fc1 while you seem to ask for fc2 specifically
>> (correct me if I'm wrong).
> oops, yes, i think that is the case. Sorry for the confusion.
>
> -Chris
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