Am 09.05.2011, 09:47 Uhr, schrieb meliuss <[email protected]>: > Thank you for your fast answer. > > Yes I like to use floatcanvas2 it look's a for me a little bit clearer. > but I have used floatcanvas1 too. > > I like the >>guiMode.GUIModeMoveObjects()<< method to use the > drag'n'drop function for collision detection. > In nodes/renderableNode.py i found .intersection() and > ._drawDebugBoundingBoxes() > Should i better use a nodeControllers.py. > I like to get the world-objectpoints from a polygon.
Hmm, did you get my other mail where I explain how to do this? -Matthias _______________________________________________ FloatCanvas mailing list [email protected] http://paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
