> > Thanks for the report, but ... I just ran a fresh build using > VisualC 2010 Express (I don't have the professional version), > and everything runs fine. I don't see a crash. Note that my build > was in Release mode, on Win7 64-bit. > > Can you please provide more information about your build (Release > or Debug mode?), and if this happens always or only sometimes? Do > you have to do anything special while the program runs, or do you > only start it and click the exit/quit button immediately? Can you > provide some debug info (call stack etc. ?). This could help, if > it is not something that is only in your system setup. What language > is your system language? > > Albrecht
The issue occur consitently with fltk-1.1.10, fltk-1.3.x (I have not checked other versions.) by starting the program normally and click the exit/quit button to close. The programs were built for win32 release mode (staticly linked fltk library with microsoft dll runtime) running in 64 bit windows 7 ultimate on an AMD machine with US locale. I notice that the three example test programs all use opengl, and the issue seems to be caused by calling the standard c runtime--exit() function. Other programs in the same test directory that also calls exit() have no issue. If I replace the exit() with fl_exit() in the exit/quit button callback(described in 'Beginner fltk tutorial' for memory resource cleanup) void fl_exit() { while( Fl::first_window() ) Fl::first_window()->hide(); } the programs exit normally. BTW, sorry for posting in this forum; I should have used the fltk.general instead. Long _______________________________________________ fltk-bugs mailing list fltk-bugs@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-bugs