Do we officially (want to) use "bool" in FLTK 1.3 ?

There are some places in the code where it's used already [1], but
AFAICT bool was not used in FLTK, or at least it was not the
*usual* way to define boolean values. FLTK 2.0, however, uses bool
frequently.

If we start using bool, are there known drawbacks (e.g. converting
function arguments), or something else? At least it's only defined
for C++ (not C)...

Would there be any incompatibilities to be expected, if we changed
some methods' API ?

Any opinions ?

Albrecht
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