Greg Ercolano wrote: >> Also: I noticed my 'OpenGL Sphere With Light' cheat sheet example now >> crashes under FLTK 1.3.x, and even if I change around the code to match >> the docs..
> Using the fractal test program's technique, I was able to get my sphere > example to build and run OK again under FLTK 1.3.x with the following > code. I updated the cheat page to show this newer technique for the 'Sphere' example that compiles and runs on both 1.1 and 1.3: http://seriss.com/people/erco/fltk/#OpenGLSphereWithLight Had to make some changes to the #include's at the top to ensure it builds and runs correctly on both. I couldn't find a combo of #include's that worked for both versions. Ran out of time, and had to make conditional #if's based on FL_MINOR_VERSION to get it to build and run on 1.1 and 1.3. This perhaps reveals some (undesirable) incompatibilities. If someone can tell me what the correct #includes should be which works for both 1.1 and 1.3 in that example, I'd appreciate it. As it is, the example is now a bit ugly with all those #if conditionals, which seems to show an undesirable FLTK incompatibility between 1.1 and 1.3. FWIW, I saved the old sphere code under the "older code" link on the above page. (That older code doesn't fly on 1.3.x) _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl