> The current blending FLTK has is really poor, works for Fl_Image only, 
> and does not handle correctly layered widgets with alpha at all. 
> Remember the issue with antialiased text on labels/boxes? I was fixing 
> the alpha issue recently, and there's nothing special about it.

Correct :) There is a plenty room for improvements...

> In fact, that's the principal cause of GL problems (poor performance, 
> filled texture memory, frequent context switches), and it is the first 
> thing I disable in all of my boxes.
> 
> Not that OSX is much better. Apple tried to virtualize the VRAM for 
> exactly these problems (quartz 3d extreme?), and miserably failed. VRAM 
> is really precious compared to system memory. It's quite different to 
> manage too.
> 
> I look forward to see how Vista actually resolved this particular 
> problem. (or maybe not).

My knowledge about Apple/Vista platforms is very low, but I will be
happy to see comments from much more knowledgeable colleagues.

--
Sanel
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