Edzard has already responded with what's probbly the right answer, i.e.
to make sure you use a BOX rather than a FRAME type for your main
window, and then callaing main_win->redraw(); should have the desired
effect.

However:

> on the window but makes no difference, i tried with the clear_damage()
> call but not exactly sure on what this is for, but anyway it just
> stopped the window redrawing at all with my erroneous usage..
> clear_damage() i change the widget->position(x,y) in a button callback
> then i called clear_damage() on the window.

That is more or less back-to-front... What clear_damage() does (in
hand-waving terms) is clear the (internal) flags that allow the renderer
to know that a widget (e.g. the window in this case) has been damaged
and needs to be redrawn.

So by *clearing* the damage flags, you are telling the renderer that no
redraws are needed - Which ties in with what you see, I think.

What you need to be doing is *setting* the damage flags - which is what
win->redraw() does anyway...




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