On 05/17/12 20:27, Greg Ercolano wrote:
> On 05/17/12 11:56, Eugenio Bargiacchi wrote:
>> What do you suggest as a workaround for me while waiting on the next awesome 
>> release? Is the Fl_Button method the only way?
>>
> 
>       I'd suggest derive your own class from Fl_Tree,
>       and make a handle() method catch FL_PUSH and check for
>       the right mouse, and if so, determine the item and then
>       Fl_Tree::select() it, eg:
> 
>     int handle(int e) {
>         switch (e) {
>             case FL_PUSH:
>                 if ( Fl::event_button() == FL_RIGHT_MOUSE ) {
>                     Fl_Tree_Item *item = (Fl_Tree_Item*)find_clicked();
>                     if ( item ) {
>                         printf("*Right* click on item '%s'\n", item->label());
>                         select(item);           // for example, select the 
> item
>                     }
>                 }
>                 break;
>         }
>         return(Fl_Tree::handle(e));
>     }
> 
>       Your tree callback can then check if Fl::event_button() is 
> FL_RIGHT_MOUSE
>       and act accordingly.

   Oh, and I should have mentioned calling select(item) in the above
   triggers your tree callback, which is why you can then add the
   code you want to the tree callback.

   Here's a compilable example using the above technique to show how
   it enables right clicking to eg. select items, and how to have your
   tree callback detect right clicks (see the ** RIGHT MOUSE ** message):


#include <stdio.h>
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Tree.H>
#include <FL/Fl_Menu_Button.H>
class MyTree : public Fl_Tree
{
public:
    MyTree(int X,int Y,int W,int H,const char*L=0):Fl_Tree(X,Y,W,H,L) {
    }
    int handle(int e) {
        switch (e) {
            case FL_PUSH:
                if ( Fl::event_button() == FL_RIGHT_MOUSE ) {
                    Fl_Tree_Item *item = (Fl_Tree_Item*)find_clicked();
                    if ( item ) {
                        printf("*Right* click on item '%s'\n", item->label());
                        select(item);           // for example, select the item
                    }
                }
                break;
        }
        return(Fl_Tree::handle(e));
    }
};

// Tree's callback
//    Invoked whenever an item's state changes.
//
void Tree_CB(Fl_Widget *w, void *data) {
  Fl_Tree *tree = (Fl_Tree*)w;
  Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item();
  if ( ! item ) return;
  switch ( tree->callback_reason() ) {
    case FL_TREE_REASON_SELECTED: {
      char pathname[256];
      tree->item_pathname(pathname, sizeof(pathname), item);
      if ( Fl::event_button() == FL_RIGHT_MOUSE )
          { fprintf(stderr, "** RIGHT MOUSE **: "); }
      fprintf(stderr, "Tree_CB: Item selected='%s', Full pathname='%s'\n", 
item->label(), pathname);
      break;
    }
    case FL_TREE_REASON_DESELECTED:
      fprintf(stderr, "Tree_CB: Item '%s' deselected\n", item->label());
      break;
    case FL_TREE_REASON_OPENED:
      fprintf(stderr, "Tree_CB: Item '%s' opened\n", item->label());
      break;
    case FL_TREE_REASON_CLOSED:
      fprintf(stderr, "Tree_CB: Item '%s' closed\n", item->label());
    default:
      break;
  }
}

int main(int argc, char *argv[]) {
  Fl_Double_Window win(250, 400, "Simple Tree");
    MyTree tree(10, 10, win.w()-20, win.h()-20);
    tree.callback(Tree_CB);
    tree.add("Aaa/a-0001");
    tree.add("Aaa/a-0002");
    tree.add("Aaa/a-0003");
    tree.add("Bbb/b-0001");
    tree.add("Bbb/b-0002");
    tree.add("Bbb/b-0003");
    tree.end();
  win.end();
  win.resizable(win);
  win.show(argc, argv);
  return(Fl::run());
}
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