If there are easier way I would say ADSR on SFZ/SF2/Wave files in a commandline seem interesting, I can't find any application similar to Fluidsynth for Windows platform.
On Thu, Feb 12, 2015 at 1:15 PM, Juan Borda <quiasmo.papr...@gmail.com> wrote: > Hi. > > So I quite need some sort sfz support soon, in particular the part about > compressed samples. > I'm quite happy to jump in and try stuff asap, so my question is How does > group coding work here? I noticed the SourceForge git is a bit lonely... > What's the protocol? > On Feb 11, 2015 12:38 AM, "R.L. Horn" <li...@eastcheap.org> wrote: > >> On Wed, 11 Feb 2015, Peter Billam wrote: >> >> perhaps it would be better to supply a simple CLI SFZ-to-SF2 converter. >>>> >>> >> Yes :-) agreed. Though it depends what you mean by 'simple', >>> >> >> Not requiring Qt would be a start... >> >> because the data-fields provided by one format do not necessarily map >>> one-to-one to those in the other. >>> >> >> Yeah, I think at the very least some parameter scaling might be called >> for. I've been playing with linuxsampler, and one of the first things I >> noticed is that the SF2 engine complains incessantly about out-of-bounds >> values. >> >> Right now, I'm trying to slog through the old Creative specifications. >> It's not an easy read. I'm looking at your perl module and, I must say, I >> *really* appreciate the html transcription (I can make it into an epub and >> read it on something that doesn't make my eyes hurt). >> >> Interestingly, and perhaps ironically, I believe the Jeux14 soundfount >> included with the module is the one that doesn't work with fluidsynth (it >> needs Jeux14rev). :) >> >> _______________________________________________ >> fluid-dev mailing list >> fluid-dev@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/fluid-dev >> > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev > >
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