On Fri, 2009-03-20 at 08:48 +0000, Dave Griffiths wrote: > On Fri, 2009-03-20 at 09:37 +0100, gabor papp wrote: > > > It looks like the rotation matrix math in dada.h is inconsistent; and > > > the signs on the sins need to be flipped for the y-axis. > > this seems to be right. nice catch. could you submit this as a bug please? > > A great bit of detective work - thanks Scott. > > > > I'm gonna make the change locally. This is an interesting one, since > > > people probably depend on the existing behavior - > > i don't think this is a problem. this is the case with the planes and > > the flipped texture bugs also. > > Yes. I think we need to set aside a week to fix all these things - > probably just before we do a release, so we can all update our scripts > in one go. >
Shall I release 0.16 quite soon, end of next week-ish? Then we can get all these niggly things fixed over the next few days, do a release and then get the frame buffer pixels branch merged in afterwards for 0.17... So that means all we should commit is: * Plane orientation fixes * Rotation fix * Flipped texture coords fix Anything else? cheers, dave
