hi Kassen,
concerned, leading me to believe we are dealing with some phenomenon related
to both origin and scale. My question is "what phenomenon?".
i think the root of the problem is that you forgot to parent the
windmill building. i suggest that you make a building then set it as a
parent for the cube in the center of the blades, then you set the cube
as a parent for all the blades. since the windmill building consists of
two primitives you probably should parent one to the other, or you can
use a locator primitive (build-locator). then you return the main parent
object as a windmill object, and you transform that. all children should
follow.
Finally, I'm finding that some errors in coding are a sure-fire way to crash
Fluxus outright, especially "let" and "for*" expressions with the outer
brackets of the defining list forgotten by novice schemers. I feel crashing
a system like this outright because of a typo is a bug. Should these be
reported to the list or is there another method that would be prefered?
the idea is that fluxus should not crash in any case. if you can
reproduce a bug in a small script, you can send the reports here.
best,
gabor