hi,

we are working on an ar music game in fluxus: http://www.flickr.com/photos/kitchenbp/4263897388/.

the problem is that loading bigger obj files are really slow. do you have any ideas what part of the object loading code could be optimized to make this faster?

i tried profiling fluxus using the -pg gcc option, but fluxus crashed immediately. does anyone have any experience profiling fluxus?

best,
gabor

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