A guess, but it could be the conversion of the indexes - obj files allow
separate indexes for normals, tex coords and vertices. OpenGL requires
one index for all of these (as far as I remember).
thanks. i think you are right. this is the annotated output of valgrind:

--------------------------------------------------------------------------------
Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw file:function-------------------------------------------------------------------------------- 3,971,655,381 3 3 283,353 60,892 4,662 104,398 0 0 libfluxus/src/OBJPrimitiveIO.cpp:Fluxus::OBJPrimitiveIO::UnifyIndices(std::vector<Fluxus::OBJPrimitiveIO::Indices, std::allocator<Fluxus::OBJPrimitiveIO::Indices> > const&) 2,979,464,410 0 0 1,986,364,269 185,452,680 11,880 0 0 0 libfluxus/src/OBJPrimitiveIO.h:Fluxus::OBJPrimitiveIO::UnifyIndices(std::vector<Fluxus::OBJPrimitiveIO::Indices, std::allocator<Fluxus::OBJPrimitiveIO::Indices> > const&) 1,986,172,832 0 0 993,205,975 185,421,051 0 0 0 0 libfluxus/src/OBJPrimitiveIO.h:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices()1,985,946,903 3 3 193,875 103,074 0 6 0 0 libfluxus/src/OBJPrimitiveIO.cpp:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices() 993,082,716 0 0 133,233 10,506 0 133,233 13,531 2,302 /usr/lib/gcc/i386-redhat-linux/4.3.
2/../../../../include/c++/4.3.2/ext/new_allocator.h:Fluxus::OBJPrimitiveIO::RemoveDuplicateIndices()

gabor

Reply via email to