On 26 September 2011 11:53, evan.raskob [lists] <[email protected]>wrote:
> I think we're stuck with textured triangles, FYI - OpenGL ES 2 and all > (I've been deep into that lately) > > Quads are soooo 200X ! > > Are quads getting depreciated? Kas.
On 26 September 2011 11:53, evan.raskob [lists] <[email protected]>wrote:
> I think we're stuck with textured triangles, FYI - OpenGL ES 2 and all > (I've been deep into that lately) > > Quads are soooo 200X ! > > Are quads getting depreciated? Kas.