OpenGL ES only uses triangles, no quads or polygons. That's mainly for mobile devices (like Android & iOS) but it's probably good practice to switch to all triangles, eventually, for compatibility.
Cheers Evan On 26 Sep 2011, at 11:04, Kassen wrote: > > > On 26 September 2011 11:53, evan.raskob [lists] <[email protected]> > wrote: > I think we're stuck with textured triangles, FYI - OpenGL ES 2 and all (I've > been deep into that lately) > > Quads are soooo 200X ! > > > Are quads getting depreciated? > > Kas.
