On 1/17/12 6:10 PM, David Barbour wrote:
> On Tue, Jan 17, 2012 at 2:57 PM, BGB <cr88...@gmail.com
> <mailto:cr88...@gmail.com>> wrote:
> 
>     game art doesn't need to be particularly "awe inspiring", so much as
>     "basically works and is not total crap".
> 
> 
> It can't be awe inspiring all the time, anyway. Humans would quickly
> become jaded to that sort of stimulation. 
> 

A solution may be to croud-source it.  Use the metrics of how users
interact in the world to generate "this is interesting" constraints.

If the user turns down the music, it might not be interesting.
If the user doesn't explore a part of the map, it might not be
interesting (or accessible).

Humans are good at correlating interesting webpages, search engines are
good at mining metrics from what humans do naturally: seeking novelty.

Let users generate content as a bi-product of playing the game.  This is
what Spore does.

-- KAS
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