On Apr 8, 2012, at 7:31 PM, BGB wrote: > now, why, exactly, would anyone consider doing rendering on the server?...
One reason might be to amortize the cost of global illumination calculations. Since much of the computation is view-independent, a Really Big Server could compute this once per frame and use the results to render a frame from the viewpoint of each connected client. Then, encode it with H.264 and send it downstream. The total number of watts used could be much smaller, and the software architecture could be much simpler. I suspect that this is what OnLive is aiming for... supporting existing PC/console games is an interim step as they try to boot-strap a platform with enough users to encourage game developers to make this leap. Cheers, Josh _______________________________________________ fonc mailing list fonc@vpri.org http://vpri.org/mailman/listinfo/fonc