On Apr 8, 2012, at 7:31 PM, BGB wrote:

> now, why, exactly, would anyone consider doing rendering on the server?...


One reason might be to amortize the cost of  global illumination calculations.  
Since much of the computation is view-independent, a Really Big Server could 
compute this once per frame and use the results to render a frame from the 
viewpoint of each connected client.  Then, encode it with H.264 and send it 
downstream.  The total number of watts used could be much smaller, and the 
software architecture could be much simpler.

I suspect that this is what OnLive is aiming for... supporting existing 
PC/console games is an interim step as they try to boot-strap a platform with 
enough users to encourage game developers to make this leap.

Cheers,
Josh
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