I know a lot of programs collect usage statistics. Does # of times used mean popular, good, or something that needs to be automated? I see your point. We don't want to automate the back button yet. On Feb 15, 2013 2:52 PM, "David Barbour" <[email protected]> wrote:
> Can POLs be designed such that uses of POLs ensure good design? Good >> architecture? I am way beyond my technical knowledge here. > > > Bad code can be written in any language, and even good code can be used to > develop bad ideas and architectures. You can't ever "ensure" good design, > not least of all because it's unreasonably difficult to define "good". > > But you can develop POLs that "encourage" useful features that tend to be > part of a good design, i.e. by making the path-of-least-resistance be the > right thing, by supporting compositional reasoning and static analysis, by > making tests easy to specify and perform. Conversational or self-explaining > computations can make documentation more interactive. All this is also true > of general purpose programming. Though, when you have problem-specific > languages you can usually achieve a much higher degree of composition. > (E.g. it's easier to compose graphics than to compose arbitrary > subprograms.) > > Probabilistic languages certainly have a lot of utility at the > human-computer interface - not only for text commands, but for use of voice > or gesture. (There is an augmented-programming google group that's > interested in such possibilities. The notion of 'live programming' tends to > bridge the gap with HCI.) > > > > > On Fri, Feb 15, 2013 at 11:33 AM, John Carlson <[email protected]> wrote: > >> I guess what I am asking for is a critic service. For both POLs and uses >> of POLs. Can POLs be designed such that uses of POLs ensure good design? >> Good architecture? I am way beyond my technical knowledge here. >> On Feb 15, 2013 1:19 PM, "John Carlson" <[email protected]> wrote: >> >>> I know of a few sites/tools which critcise your wesite...is there one >>> for css? >>> On Feb 15, 2013 1:02 PM, "John Carlson" <[email protected]> wrote: >>> >>>> Sorry we got into a big discussion about the web. I really want to >>>> discuss POLs for rules, css being one of them. And in particular, once we >>>> have a good POL, how to test it, and author with it--how to create a great >>>> POL program? >>>> > >>>> > But what about probablistic rules? Can we design an ultimate website >>>> w/o a designer? Can we use statistics to create a great solitaire >>>> player--i have a pretty good stochastic solitaire player for one version of >>>> solitaire...how about others? How does one create a great set of rules? >>>> One can create great rule POLs, but where are the authors? Something like >>>> cameron browne's thesis seems great for grid games. He is quite prolific. >>>> Can we apply the same logic to card games? Web sites? We have "The Nature >>>> of Order" by c. Alexander. Are there nile designers or fuzz >>>> testers/genetic algorithms for nile? >>>> > Is fuzz testing a by product of nile design...should it be? >>>> > >>>> > If you want to check out the state of the art for dungeons and >>>> dragons POLs check out fantasy grounds...xml hell. We can do better. >>>> >>> >> _______________________________________________ >> fonc mailing list >> [email protected] >> http://vpri.org/mailman/listinfo/fonc >> >> > > > -- > bringing s-words to a pen fight > > _______________________________________________ > fonc mailing list > [email protected] > http://vpri.org/mailman/listinfo/fonc > >
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