David Barbour <[email protected]> writes: >> I also think that tonal audio output may be preferable to spoken output >> as the amount of data increases. For example, imagine a service monitor >> that hums along as requests are processed, becoming discordant when it >> starts seeing error messages. This lets us internalise the status of the >> system, noticing immediately when something is out of the ordinary. >> > > Indeed! Tonal output is something I've experienced when I was young, but I > haven't seen much over the last couple decades. I would like tones for my > on-screen phone keyboards, so I know what buttons I press without looking. > I've also been thinking about applications in security systems - e.g. > associating tones with faces or machine-recognition of behaviors.
I've not seen in much in 'serious' use, but there are lots of games/interactive artworks which reward the player by building up more elaborate soundtracks and punish them by making a racket. A couple of examples I can think of are flOw and Bit Trip Runner. Turning this on its head, Vib-Ribbon's *graphics* become a mess when the user does badly and smooth out when doing well. Cheers, Chris _______________________________________________ fonc mailing list [email protected] http://vpri.org/mailman/listinfo/fonc
