David Barbour <[email protected]> writes:

>> I also think that tonal audio output may be preferable to spoken output
>> as the amount of data increases. For example, imagine a service monitor
>> that hums along as requests are processed, becoming discordant when it
>> starts seeing error messages. This lets us internalise the status of the
>> system, noticing immediately when something is out of the ordinary.
>>
>
> Indeed! Tonal output is something I've experienced when I was young, but I
> haven't seen much over the last couple decades. I would like tones for my
> on-screen phone keyboards, so I know what buttons I press without looking.
> I've also been thinking about applications in security systems - e.g.
> associating tones with faces or machine-recognition of behaviors.

I've not seen in much in 'serious' use, but there are lots of
games/interactive artworks which reward the player by building up more
elaborate soundtracks and punish them by making a racket.

A couple of examples I can think of are flOw and Bit Trip
Runner. Turning this on its head, Vib-Ribbon's *graphics* become a mess
when the user does badly and smooth out when doing well.

Cheers,
Chris
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