I'd recommend looking into quartz composer on mac os x.
On Sep 9, 2013 5:11 PM, "David Barbour" <dmbarb...@gmail.com> wrote:

> I like Paul's idea here - form a "pit of success" even for people who tend
> to copy-paste.
>
> I'm very interested in unifying PL with HCI/UI such that actions like
> copy-paste actually have formal meaning. If you copy a time-varying field
> from a UI form, maybe you can paste it as a signal into a software agent.
> Similarly with buttons becoming capabilities. (Really, if we can use a
> form, it should be easy to program something to use it for us. And vice
> versa.) All UI actions can be 'acts of programming', if we find the right
> way to formalize it. I think the trick, then, is to turn the UI into a good
> PL.
>
> To make copy-and-paste code more robust, what can we do?
>
> Can we make our code more adaptive? Able to introspect its environment?
>
> Can we reduce the number of environmental dependencies? Control namespace
> entanglement? Could we make it easier to grab all the dependencies for code
> when we copy it?
>
> Can we make it more provable?
>
> And conversely, can we provide IDEs that can help the "kids" understand
> the code they take - visualize and graph its behavior, see how it
> integrates with its environment, etc? I think there's a lot we can do. Most
> of my thoughts center on language design and IDE design, but there may also
> be social avenues - perhaps wiki-based IDEs, or Gist-like repositories that
> also make it easy to interactively explore and understand code before using
> it.
>
>
> On Sun, Sep 8, 2013 at 10:33 AM, Paul Homer <paul_ho...@yahoo.ca> wrote:
>
>>
>> These days, the "kids" do a quick google, then just copy&paste the
>> results into the code base, mostly unaware of what the underlying 'magic'
>> instructions actually do. So example code is possibly a bad thing?
>>
>> But even if that's true, we've let the genie out of the bottle and he
>> is't going back in. To fix the quality of software, for example, we can't
>> just ban all cut&paste-able web pages.
>>
>> The alternate route out of the problem is to exploit these types of human
>> deficiencies. If some programmers just want to cut&paste, then perhaps all
>> we can do is too just make sure that what they are using is high enough
>> quality. If someday they want more depth, then it should be available in
>> easily digestible forms, even if few will ever travel that route.
>>
>> If most people really don't want to think deeply about about their
>> problems, then I think that the best we can do is ensure that their hasty
>> decisions are based on as accurate knowledge as possible. It's far better
>> than them just flipping a coin. In a sense it moves up our decision making
>> to a higher level of abstraction. Some people lose the 'why' of the
>> decision, but their underlying choice ultimately is superior, and the 'why'
>> can still be found by doing digging into the data. In a way, isn't that
>> what we've already done with micro-code, chips and assembler? Or machinery?
>> Gradually we move up towards broader problems...
>>
>>>
>>>
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