Here's a short description, if you don't want to haul through the entire
thesis:



On Mon, Sep 9, 2013 at 7:54 PM, Alan Kay <alan.n...@yahoo.com> wrote:

> Check out "Smallstar" by Dan Halbert at Xerox PARC (written up in a PARC
> "bluebook")
>
> Cheers,
>
> Alan
>
>   ------------------------------
>  *From:* John Carlson <yottz...@gmail.com>
> *To:* Fundamentals of New Computing <fonc@vpri.org>
> *Sent:* Monday, September 9, 2013 3:47 PM
> *Subject:* Re: [fonc] Software Crisis (was Re: Final STEP progress report
> abandoned?)
>
> One thing you can do is create a bunch of named widgets that work together
> with copy and paste.  As long as you can do type safety, and can
> appropriately deal with variable explosion/collapsing.  You'll probably
> want to create very small functions, which can also be stored in widgets
> (lambdas).  Widgets will show up when their scope is entered, or you could
> have an inspect mode.
> On Sep 9, 2013 5:11 PM, "David Barbour" <dmbarb...@gmail.com> wrote:
>
> I like Paul's idea here - form a "pit of success" even for people who tend
> to copy-paste.
>
> I'm very interested in unifying PL with HCI/UI such that actions like
> copy-paste actually have formal meaning. If you copy a time-varying field
> from a UI form, maybe you can paste it as a signal into a software agent.
> Similarly with buttons becoming capabilities. (Really, if we can use a
> form, it should be easy to program something to use it for us. And vice
> versa.) All UI actions can be 'acts of programming', if we find the right
> way to formalize it. I think the trick, then, is to turn the UI into a good
> PL.
>
> To make copy-and-paste code more robust, what can we do?
>
> Can we make our code more adaptive? Able to introspect its environment?
>
> Can we reduce the number of environmental dependencies? Control namespace
> entanglement? Could we make it easier to grab all the dependencies for code
> when we copy it?
>
> Can we make it more provable?
>
> And conversely, can we provide IDEs that can help the "kids" understand
> the code they take - visualize and graph its behavior, see how it
> integrates with its environment, etc? I think there's a lot we can do. Most
> of my thoughts center on language design and IDE design, but there may also
> be social avenues - perhaps wiki-based IDEs, or Gist-like repositories that
> also make it easy to interactively explore and understand code before using
> it.
>
>
> On Sun, Sep 8, 2013 at 10:33 AM, Paul Homer <paul_ho...@yahoo.ca> wrote:
>
>
> These days, the "kids" do a quick google, then just copy&paste the results
> into the code base, mostly unaware of what the underlying 'magic'
> instructions actually do. So example code is possibly a bad thing?
>
> But even if that's true, we've let the genie out of the bottle and he is't
> going back in. To fix the quality of software, for example, we can't just
> ban all cut&paste-able web pages.
>
> The alternate route out of the problem is to exploit these types of human
> deficiencies. If some programmers just want to cut&paste, then perhaps all
> we can do is too just make sure that what they are using is high enough
> quality. If someday they want more depth, then it should be available in
> easily digestible forms, even if few will ever travel that route.
>
> If most people really don't want to think deeply about about their
> problems, then I think that the best we can do is ensure that their hasty
> decisions are based on as accurate knowledge as possible. It's far better
> than them just flipping a coin. In a sense it moves up our decision making
> to a higher level of abstraction. Some people lose the 'why' of the
> decision, but their underlying choice ultimately is superior, and the 'why'
> can still be found by doing digging into the data. In a way, isn't that
> what we've already done with micro-code, chips and assembler? Or machinery?
> Gradually we move up towards broader problems...
>
>
>
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