Responses below. -----Original Message----- From: Peter B. West [mailto:[EMAIL PROTECTED]] Sent: Wednesday, December 04, 2002 5:27 PM To: fop-dev Subject: Redesign issues
>> This is the question that everyone has to answer. Blind faith that that the problem can be solved by simply hurling onself at it is not enough. I'm not saying that Keiron and Karen are in that situation, but I suspect that others are. An elegant and comprehensive plan of attack, including a design approach that can confidently be expected to crack the toughest problems, may exist in their imaginations, but it needs to be made manifest before any sort of team attack can be made on the problems. << This is something I'd really like to see hashed out better. We're winding down on the maintenance brach. I've read a majority of the source in HEAD other than the renderers (which I don't feel qualified or interested in, anyway), and I understand the ideas in there, but I don't see the line of attack we want to take with this. I, personally, would like to see some objectives and plans laid out that I and others can follow, especially with respect to the layout mechanisms. I'm doing my best to be involved and follow the lead of the committers here, but the lead's not clear. With respect to the layout system, Keiron has explained a few of the smaller aspects of what should happen when he's got the whole thing together, and I would like to help in making that happen, but I really feel that I can't until I see the plan. As a developer, I'm following the lead of my committers. My personal problems aside, we're approaching a maintenance freeze, right? Shouldn't that mean it's time to figure out what our next step is going to be in a very clear way and keep hashing this out until we've got a list of tasks to complete? --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, email: [EMAIL PROTECTED]