On Tue, Mar 20, 2012 at 16:51, Benoit Mortgat <mort...@gmail.com> wrote: > On Tue, Mar 20, 2012 at 16:28, Jeremy Anderson <jere...@gmail.com> wrote: >> I know Fossil is a file versioning system, but when first establishing a >> repository for a working group, it is useful to create a straw-man folder >> structure to guide growth. But, one can't (by default?) commit an empty >> folder to a fossil repository, as there's nothing to 'version'. >> >> For example, when developing games with UDK, they recommend a folder >> structure like this: >> >> ├───official_game_assets >> │ ├───alpha >> │ ├───beta >> │ │ ├───Binaries > > You can use the versionable setting “empty-dirs”. Create a file named > .fossil-settings/empty-dirs in your checkout, and fill it with: > > /official_game_assets/alpha > /official_game_assets/beta/Binaries > ... > > Add that file to the fossil repository, this will maintain a versionable > list of empty directories.
I've answered a bit fast. You actually need to declare all sublevels: /official_game_assets /official_game_assets/alpha /official_game_assets/beta /official_game_assets/beta/Binaries ... In order to create the dirs, just run “fossil update”. -- Benoit Mortgat _______________________________________________ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users