Brilliant. that did it. Disregard my last. :)
On Tue, Mar 20, 2012 at 8:54 AM, Benoit Mortgat <mort...@gmail.com> wrote: > On Tue, Mar 20, 2012 at 16:51, Benoit Mortgat <mort...@gmail.com> wrote: > > On Tue, Mar 20, 2012 at 16:28, Jeremy Anderson <jere...@gmail.com> > wrote: > >> I know Fossil is a file versioning system, but when first establishing a > >> repository for a working group, it is useful to create a straw-man > folder > >> structure to guide growth. But, one can't (by default?) commit an empty > >> folder to a fossil repository, as there's nothing to 'version'. > >> > >> For example, when developing games with UDK, they recommend a folder > >> structure like this: > >> > >> ├───official_game_assets > >> │ ├───alpha > >> │ ├───beta > >> │ │ ├───Binaries > > > > You can use the versionable setting “empty-dirs”. Create a file named > > .fossil-settings/empty-dirs in your checkout, and fill it with: > > > > /official_game_assets/alpha > > /official_game_assets/beta/Binaries > > ... > > > > Add that file to the fossil repository, this will maintain a versionable > > list of empty directories. > > I've answered a bit fast. > You actually need to declare all sublevels: > > /official_game_assets > /official_game_assets/alpha > /official_game_assets/beta > /official_game_assets/beta/Binaries > ... > > In order to create the dirs, just run “fossil update”. > > -- > Benoit Mortgat > _______________________________________________ > fossil-users mailing list > fossil-users@lists.fossil-scm.org > http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users >
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