Brilliant. that did it. Disregard my last. :)

On Tue, Mar 20, 2012 at 8:54 AM, Benoit Mortgat <mort...@gmail.com> wrote:

> On Tue, Mar 20, 2012 at 16:51, Benoit Mortgat <mort...@gmail.com> wrote:
> > On Tue, Mar 20, 2012 at 16:28, Jeremy Anderson <jere...@gmail.com>
> wrote:
> >> I know Fossil is a file versioning system, but when first establishing a
> >> repository for a working group, it is useful to create a straw-man
> folder
> >> structure to guide growth. But, one can't (by default?) commit an empty
> >> folder to a fossil repository, as there's nothing to 'version'.
> >>
> >> For example, when developing games with UDK, they recommend a folder
> >> structure like this:
> >>
> >> ├───official_game_assets
> >> │   ├───alpha
> >> │   ├───beta
> >> │   │   ├───Binaries
> >
> > You can use the versionable setting “empty-dirs”. Create a file named
> > .fossil-settings/empty-dirs in your checkout, and fill it with:
> >
> > /official_game_assets/alpha
> > /official_game_assets/beta/Binaries
> > ...
> >
> > Add that file to the fossil repository, this will maintain a versionable
> > list of empty directories.
>
> I've answered a bit fast.
> You actually need to declare all sublevels:
>
> /official_game_assets
> /official_game_assets/alpha
> /official_game_assets/beta
> /official_game_assets/beta/Binaries
> ...
>
> In order to create the dirs, just run “fossil update”.
>
> --
> Benoit Mortgat
> _______________________________________________
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> fossil-users@lists.fossil-scm.org
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>
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