Hello,

while converting bullet physic code to native fpc, i would find it handy
to have something like "class" methods for objects. (Methods without self pointer) (It would enhance the readability of the code much, because I were not forced to
  move such c++ class functions to global functions)
Reading doc and wiki I found nothing similar.

A simple test of the below showed test code gives me the following impression.
a) It's not fully implemented
b) It's not handled right in the compiler
    (the code should not compile if the second writeln is commented)
c) It has to be used differently.

Thanks for comments,

helmut

----snip
program Project1;

type
  TestObject=object
    class function StaticFunction:boolean;
  end;

class function TestObject.StaticFunction: boolean;
begin
  result:=true;
end;

var o:TestObject;

begin
 writeln(o.StaticFunction);
writeln(TestObject.StaticFunction); //(22,21) Error: Only static variables can be used in static methods or outside methods
end.
---snap

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