On Sat, 6 Nov 2010 23:43:58 +0100 Felipe Monteiro de Carvalho <felipemonteiro.carva...@gmail.com> wrote:
> Here is a tutorial: > > http://gimite.net/en/index.php?Run%20native%20executable%20in%20Android%20App > > It just uses standard Android Java API calls AFAIK Thanks for the tutorial, but as you surely have read (see comments) there are problems using this approach. And I won't hardly call it officially supported as it is a little hackish. > > Since you cannot distribute this kind of software via official channels > > (market and the like) it is not of much use. > > Google does not impose this kind of limit on market applications. As > long as you have the standard installer packages and has a stub Java > program calling our Pascal app it should be fine. That is true but I was talking about running native FPC apps directly without calling them from Java. > > Also I don't really know how to interact with these kinds of programs > > The most workable that I found is through pipes between the Java and > the FPC app. And this is fast enough for realtime interaction? If this is the case then it is a really nice solution. I am mostly interested in touch input and the sensors. > > or how to run a GUI. > > This is the tricky part. The obvious answer is OpenGL ES. When it comes to graphics OpenGL is always the answer. ;) Do you have any working example code? R. -- A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing in e-mail? _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal