> On May 19, 2017, at 8:01 AM, Jon Foster <jon-li...@jfpossibilities.com> wrote: > > You can find both versions in my GitHub account: > https://github.com/jafcobend/fpcflop
Thanks again, I was finally able to get this complied. No idea why the inclusion of SDL 2 was crashing at that line. The profiler on Mac seems to be incomplete and is telling me 23% in Floor and 3.8% in FPC_DIV_INT64 which is not what you’re getting. If I remove floor I don’t get any more interesting information from it besides FPC_DIV_INT64. with floor: Seconds: 11.66 fps: 8.6 without floor (replaced to trunc): Seconds: 9.34 fps: 10.7 replacing sin+cos with sincos added 2 fps but that’s not really the issue here. Your profiling says FPC barfed with the math and I’d like to know why. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal