> On May 2, 2018, at 5:28 PM, Mattias Gaertner <[email protected]>
> wrote:
>
> What is the difference to the existing webgl.pas?
It’s missing a couple types and missing comments. :) I can fix that of course
and works for other .idl’s also I presume (if you have any other examples send
them and I’ll try). The current file is WebGL 1.0 but I noticed there’s a 2.0
file also. Any reason we used 1.0?
Regards,
Ryan Joseph
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