> On May 9, 2018, at 1:46 PM, Ryan Joseph <r...@thealchemistguild.com> wrote:
> 
> Ok got it working now finally. Now I need to learn how to do anything at all 
> besides writeln. :)

Finally got a context open and working. Next things:

1) what’s the best way to handle long strings? in JS they’ll loading text from 
divs but i’d rather do that from a file since long strings in Pascal aren’t 
great. How does that work?

2) what’s the deal with arrays? I saw there is array of xxx syntax for dynamic 
arrays. Can we use static arrays also and do they work with new 
Float32Array(xxx)? I guess all JS arrays are the same and I can pass them like

3) how does the syntax “new Float32Array()” translate to Pascal? There’s no 
generic class allocator syntax in Pascal so what do we use?

4) in functions from webgl that return strings the type is “JSValue”. How do 
those work with “string” in Pascal now? Maybe just typecast to string?

====

uses BrowserConsole, Web, WebGL;

const
        kWidth = 100;
        kHeight = 100;
var
  canvas: TJSHTMLCanvasElement;
  gl: TJSWebGLRenderingContext;
begin

  canvas := TJSHTMLCanvasElement(document.createElement('canvas'));
  canvas.width := kWidth;
  canvas.height := kHeight;
        document.body.appendChild(canvas);

        gl := TJSWebGLRenderingContext(canvas.getContext('webgl'));
        if gl = nil then
                begin
                        writeln('failed to load webgl!');
                        exit;
                end;
        gl.clearColor(1, 0, 0, 1);
        gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
        gl.clear(gl.COLOR_BUFFER_BIT);
end.

Regards,
        Ryan Joseph

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