I agree. I'd be interested btw to know if there's a subset of this list
that's interested in sound design in particular. Could be practical or
theoretical. Zach references Michel Chion on his site for example.

Of interest to some http://www.nicolascollins.com/texts/callforsilence.pdf


On Wed, Aug 6, 2014 at 10:47 AM, Peter Mudie <peter.mu...@uwa.edu.au> wrote:

> That ‘Video Silence’ piece is fascinating.
> Peter
> (Perth)
>
> From: Zach Poff <z...@zachpoff.com>
> Reply-To: Experimental Film Discussion List <
> frameworks@jonasmekasfilms.com>
> Date: Wednesday, 6 August 2014 9:39 pm
> To: "frameworks@jonasmekasfilms.com" <frameworks@jonasmekasfilms.com>
> Subject: [Frameworks] Max MSP/Jitter
>
> +1 for Vade's shaders. I haven't used them for anything useful but they
> are a great example of digital tools emulating analog processes. I use MAX
> for all of my work, although it only sometimes resembles analog processes.
> Here are 2 examples:
>
> In "The Shape of Memory" MAX algorithmically re-edited found Super8
> footage based on image-similarity, so it begins with one image and then
> searches through all the other frames looking for something similar. Rinse
> and repeat.
> http://www.zachpoff.com/projects/the-shape-of-memory/
>
> In "Video Silence" MAX watches live TV and compiles the most silent
> moments, so the result is a constantly-updated loop of fleeting glances,
> awkward pauses and other interruptions of the sonic flow.
> http://www.zachpoff.com/projects/video-silence/
>
> -Zach Poff
>
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