I agree. I'd be interested btw to know if there's a subset of this list that's interested in sound design in particular. Could be practical or theoretical. Zach references Michel Chion on his site for example.
Of interest to some http://www.nicolascollins.com/texts/callforsilence.pdf On Wed, Aug 6, 2014 at 10:47 AM, Peter Mudie <peter.mu...@uwa.edu.au> wrote: > That ‘Video Silence’ piece is fascinating. > Peter > (Perth) > > From: Zach Poff <z...@zachpoff.com> > Reply-To: Experimental Film Discussion List < > frameworks@jonasmekasfilms.com> > Date: Wednesday, 6 August 2014 9:39 pm > To: "frameworks@jonasmekasfilms.com" <frameworks@jonasmekasfilms.com> > Subject: [Frameworks] Max MSP/Jitter > > +1 for Vade's shaders. I haven't used them for anything useful but they > are a great example of digital tools emulating analog processes. I use MAX > for all of my work, although it only sometimes resembles analog processes. > Here are 2 examples: > > In "The Shape of Memory" MAX algorithmically re-edited found Super8 > footage based on image-similarity, so it begins with one image and then > searches through all the other frames looking for something similar. Rinse > and repeat. > http://www.zachpoff.com/projects/the-shape-of-memory/ > > In "Video Silence" MAX watches live TV and compiles the most silent > moments, so the result is a constantly-updated loop of fleeting glances, > awkward pauses and other interruptions of the sonic flow. > http://www.zachpoff.com/projects/video-silence/ > > -Zach Poff > > _______________________________________________ > FrameWorks mailing list > FrameWorks@jonasmekasfilms.com > https://mailman-mail5.webfaction.com/listinfo/frameworks > >
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