https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043

--- Comment #64 from Alex S <iwt...@gmail.com> ---
(In reply to Tijl Coosemans from comment #63)

> Either the preload trick
The main problem with that is discoverability. Even a nice wrapper script would
still need to be advertised to end users.

> or maybe libfmod.so could be edited using something like
> "sed -i.bak 's,libasound\.so,/nonexistent,g' /path/to/libfmod.so"?
Oh, I'm not above directly patching FMOD to use a lower priorities, in fact
that should be very straightforward — we only need to print a backtrace from
the preloaded pthread_attr_setschedparam wrapper to find the calling code and
then look around a bit for a constant value. However, since FMOD is statically
linked into these Unity Engine binaries, that is something that needs to be
done per each game and per each update.

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