https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #64 from Alex S <iwt...@gmail.com> --- (In reply to Tijl Coosemans from comment #63) > Either the preload trick The main problem with that is discoverability. Even a nice wrapper script would still need to be advertised to end users. > or maybe libfmod.so could be edited using something like > "sed -i.bak 's,libasound\.so,/nonexistent,g' /path/to/libfmod.so"? Oh, I'm not above directly patching FMOD to use a lower priorities, in fact that should be very straightforward — we only need to print a backtrace from the preloaded pthread_attr_setschedparam wrapper to find the calling code and then look around a bit for a constant value. However, since FMOD is statically linked into these Unity Engine binaries, that is something that needs to be done per each game and per each update. -- You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug. _______________________________________________ freebsd-emulation@freebsd.org mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-emulation To unsubscribe, send any mail to "freebsd-emulation-unsubscr...@freebsd.org"