https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043

--- Comment #71 from Hannes Hauswedell <h2+fbsdpo...@fsfe.org> ---
> Incredible (since it's so boring).

Wasn't that bad ;)


> Try LD_PRELOAD=libSegFault.so, assuming the game does not bundle some stupid 
> crash reporting tool (it likely does), that should get you a proper backtrace

Doesn't produce more output.

Looking at the player log, I did notice some things:

=============== Only libSegFault preloaded ====================

ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred (multiple times)
Thread (nil) may have been prematurely finalized
...
FMOD failed to initialize the output device, attempting to initialize the null
output.

(Filename:  Line: 1121)

FMOD failed to initialize ... An error occured that wasn't supposed to. 
Contact support. 


....

Receiving unhandled NULL exception
Receiving unhandled NULL exception


============== FMOD workaround from PoE1 =========================

Thread (nil) may have been prematurely finalized
...
AudioManager: Using OSS: /dev/dsp

...
Receiving unhandled NULL exception
Receiving unhandled NULL exception


===============



So the second one does look better, but it crashes all the same.

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