In the last episode (Mar 02), Andreas Davour said:
> I've tried to compile and link a small game written with the Allegro
> API. For some odd reason the linker just don't understand how to
> resolve the symbols in the library. It just can't accept that the
> library is in a ".so" file and not an ".a" archive, and even when I
> point it out explicitly it still don't get it.
> 
> This is my commandline:
> 
> gcc main.o rotoAction.o rotoCog.o -o RotoCube.exe -lstdc++ -L/usr/local/lib/ 
> -lalleg
> 
> and the errors I get looks like this:
> 
> /usr/local/lib//liballeg.so: undefined reference to `_poly_zbuf_atex_trans8'
> /usr/local/lib//liballeg.so: undefined reference to 
> `_poly_scanline_atex_mask_lit32'

This is the linker saying "there are symbols in liballeg.so that I
cannot find anywhere".  Maybe you need to specify another library along
with liballeg?  Are you using the allegro port?

-- 
        Dan Nelson
        [EMAIL PROTECTED]
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