<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34432 >
The default ruleset has a disabled tech "Environmentalism" that would supposedly be making the city improvement "Solar Plant" available. In Civ2, this improvement gives (IIRC) the same production boost as the other plants (Power, Nuclear, Hydro) but doesn't produce pollution like Power, doesn't carry the risk of meltdown during civil disorder like Nuclear, or require the city to be adjacent to a river like Hydro. Since Freeciv's Nuclear Plant doesn't have this meltdown factor, our Solar Plant should have some other kind of bonus. I was thinking in the line of something profoundly environment-friendly: reverse global warming by eliminating all production-generated pollution. Looking at the effects reference, I could only find flags that increased pollution. Did I overlook something, or would such an effect have to be implemented first? ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev