<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On Sun, 11 Feb 2007, Marko Lindqvist wrote: >> Have you tested with different landmass settings? > > No, but I will do that before committing anything. > >>> Do you find it unacceptable as a step on the way to deep ocean? >> Actually, I wonder if there is much point in making temporary >> solutions when final solution is already so close. But then again, it >> might be a long time before we get that gfx. > > The temporary solution itself is very small. The big change is ripping out > the dangerous position related code, which would be done in any case. > > However, if we are to simplify the path finding code, we need the > dangerous position code cleaned up or removed first, and I would rather > not have that wait more than necessary. This is a fine step for the development branch on the way to deep ocean. All it means is that we are committed to fixing up deep ocean before the next release. -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev