<URL: http://bugs.freeciv.org/Ticket/Display.html?id=37393 >
On 14/03/07, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote: > > It is possible. Playing with non-ASCII character is a bad idea. > I'm for having ASCII-only identifier. There are several variants when > something (gettext or freeciv code) doesn't work properly. > Server console on Windows with CP1251 could be an example - it does > not recode text from KOI8-R po. And there are problems with > non-utf8 locale and utf8 name - recoding of full string is > broken in this case. > > I will even prefer to work with numeric id of player if there > is no other way. > > PS. Translated names should be back-translated before sending to > server (if we work with client). So this seems like a bad idea too. > > -- > Thanks, evyscr Why not to use Login? Only one thing to be done is to add names for aifill players. Then every player will have triple: login, player name and nation. Login is in Latin charset so there is no problem. Example: > list List of players: ------------------------------------------------------------------------------ Daniil Ivanov the Great (user divanov, Human, nation Queers, team Team 1) 1 connection: divanov from localhost.localdomain (command access level hack), bufsize=55kb _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev