<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
Oh bother, I see that while I was poking at keeping things backward compatible, you made a sweeping change. Ah well, here's my 2.1.0b4 proposal as applied to trunk.... Mix and match?
/************************************************************************* Index: server/citytools.c =================================================================== --- server/citytools.c (revision 12955) +++ server/citytools.c (working copy) @@ -792,7 +792,7 @@ give_citymap_from_player_to_player(pcity, pgiver, ptaker); old_vision = pcity->server.vision; - pcity->server.vision = vision_new(ptaker, pcity->tile, FALSE); + pcity->server.vision = vision_new(ptaker, pcity->tile, game.info.city_reveal_tiles); vision_layer_iterate(v) { vision_change_sight(pcity->server.vision, v, vision_get_sight(old_vision, v)); @@ -976,7 +976,7 @@ } /* Before arranging workers to show unknown land */ - pcity->server.vision = vision_new(pplayer, ptile, FALSE); + pcity->server.vision = vision_new(pplayer, ptile, game.info.city_reveal_tiles); city_refresh_vision(pcity); tile_set_city(ptile, pcity); Index: server/ruleset.c =================================================================== --- server/ruleset.c (revision 12955) +++ server/ruleset.c (working copy) @@ -2575,6 +2575,7 @@ game.info.angrycitizen = secfile_lookup_bool_default(file, GAME_DEFAULT_ANGRYCITIZEN, "parameters.angry_citizens"); + game.info.changable_tax = secfile_lookup_bool_default(file, TRUE, "parameters.changable_tax"); game.info.forced_science = @@ -2589,6 +2590,10 @@ exit(EXIT_FAILURE); } + /* old versions didn't reveal tiles */ + game.info.city_reveal_tiles = + secfile_lookup_bool_default(file, FALSE, "parameters.vision_reveal_tiles"); + /* City Styles ... */ styles = secfile_get_secnames_prefix(file, "citystyle_", &nval); Index: server/savegame.c =================================================================== --- server/savegame.c (revision 12955) +++ server/savegame.c (working copy) @@ -2426,7 +2426,7 @@ } /* adding the cities contribution to fog-of-war */ - pcity->server.vision = vision_new(pcity->owner, pcity->tile, FALSE); + pcity->server.vision = vision_new(pcity->owner, pcity->tile, game.info.city_reveal_tiles); city_refresh_vision(pcity); pcity->units_supported = unit_list_new(); /*************************************************************** Index: data/default/cities.ruleset =================================================================== --- data/default/cities.ruleset (revision 12955) +++ data/default/cities.ruleset (working copy) @@ -60,6 +60,8 @@ ;forced_luxury = 100 ;forced_gold = 0 +vision_reveal_tiles = 1 ; was default zero for old savegames + ; ; City styles define the way cities are drawn ; Index: common/packets.def =================================================================== --- common/packets.def (revision 12955) +++ common/packets.def (working copy) @@ -425,6 +425,7 @@ UINT8 allowed_city_names; IMPROVEMENT palace_building; IMPROVEMENT land_defend_building; + BOOL city_reveal_tiles; BOOL changable_tax; UINT8 forced_science; UINT8 forced_luxury; Index: common/city.c =================================================================== --- common/city.c (revision 12955) +++ common/city.c (working copy) @@ -2389,6 +2389,7 @@ pcity->server.needs_arrange = FALSE; pcity->server.vision = NULL; /* No vision. */ + pcity->ai.founder_boat = FALSE; pcity->ai.founder_want = 0; /* calculating this is really expensive */ pcity->ai.next_founder_want_recalc = 0; /* turns to recalc found_want */ pcity->ai.trade_want = 1; /* we always want some */
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