<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39531 >
Hi The Partisan flag has two special requirements... 1) one unit must have it 2) only one unit can have it This makes things a wee bit complicated for rndCiv. My request is that the Partisan flag becomes just a flag for indicating which units may become Partisans, with these semantics... 1) it's ok to have no Partisan units 2) Partisan units appearing still depends on Inspire_Partisans effect - which becomes generalised in the effects.ruleset 3) it's ok to have many Partisan units, the units that appear will be determined by what's available & not obsoleted. This will make rndCiv rulesets easier to generate, and will allow more complex Partisan effects... * Refugees * high tech 4GW Partisans * Elf freedom fighters This should simplify the code handling Partisans, and doesn't affect the default ruleset. -billy _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev