<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 > > > > [dmarks - Dim. AoĆ». 13 07:58:48 2006]: > > > > > > But a lot of people sees it as such because of the use of the word > > 'barbarian'. The wording in this string should be changed IMO, to avoid > > further confusion. Something like "killed by natives" > > or "slaugtered by heathens" etc. > > > > --Daniel > > > > > > I think this it is the best solution. At least for next versions, to > avoid confusions about this 2 kinds of barbarians. if we do that we have to change the translations, sure we should add that extra option that says kill units in huts. But it's a one line hack to just make the huts go _("An abandoned village is here.") instead. Index: server/unittools.c =================================================================== --- server/unittools.c (revision 13776) +++ server/unittools.c (working copy) @@ -2257,7 +2257,8 @@ bool ok = TRUE; if (city_exists_within_city_radius(punit->tile, TRUE) - || unit_has_type_flag(punit, F_GAMELOSS)) { + || unit_has_type_flag(punit, F_GAMELOSS) + || game.info.barbarianrate < 1) { notify_player(pplayer, punit->tile, E_HUT_BARB_CITY_NEAR, _("An abandoned village is here.")); } else { -- /emj _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev