<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
> [EMAIL PROTECTED] - Mar. Oct. 16 15:19:28 2007]: > > if we do that we have to change the translations, sure we should add > that extra option that says kill units in huts. But it's a one line > hack to just make the huts go _("An abandoned > village is here.") instead. > > > Index: server/unittools.c > =================================================================== > --- server/unittools.c (revision 13776) > +++ server/unittools.c (working copy) > @@ -2257,7 +2257,8 @@ > bool ok = TRUE; > > if (city_exists_within_city_radius(punit->tile, TRUE) > - || unit_has_type_flag(punit, F_GAMELOSS)) { > + || unit_has_type_flag(punit, F_GAMELOSS) > + || game.info.barbarianrate < 1) { > notify_player(pplayer, punit->tile, E_HUT_BARB_CITY_NEAR, > _("An abandoned village is here.")); > } else { > > > That's sure that we cannot change a translated string for 2.1. However, it's the way for 2.2 and trunk. I am not sure we should change anything for 2.1 (sadly). _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev