<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 >
> [EMAIL PROTECTED] - Sat Jul 19 19:54:51 2008]: > > Probably to do with the way auto-improvements were changed > in handling. > > City squares automatically get irrigation. Hill + irrigation = 2 > food. Of course you can mine the hill too, then you get the > irrigation and the mining bonus, which is a bit wrong but is the way > it's always been. Forests can't be irrigated and so don't get the > bonus. > > Is auto-irrigation handled correctly for cities on other terrain > types? It should be 2 food for plains or grassland (in despotism), > or 3 food (despotism) for wheat. I checked all other terrain/resource types and all governments; the only abnormality is the 1 food for hill cities (in all governements). I do now recall that there was a ticket to fix something to do with the auto farmland/irrigation for city tiles, perhaps there was small unintended side-effect in that patch. ---------------------------------------------------------------------- 農場主は怠け者ので、坂を登りたくないです。 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev