<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759 >
> [guest - Sun Apr 12 18:29:01 2009]: > > > > - Perhaps the values of the unit upkeep field should be > > > sent in unit info packets so that they do not have to > > > be recomputed at the client side. > > > > I will look into this. > > Should this be something like in the attached file > (unit_upkeep_packages.patch.diff)? Or are additional changes needed? The field 'upkeep' being an array (i.e. pointer) you need to copy element by element (e.g. with a loop, memcpy, etc.). Your way would only work if the memory for the unit struct was not overwritten before the packet is serialized (likely true, but not a good assumption to make). Also you would need to "unpack" the value again at the client side (from packet to unit struct). See unit info handling functions in client/packhand.c. I was also wondering whether there are any places in the client that could make use of this extra information. This would involve checking where the upkeep calculation functions are called on the client side and simplifying the calling code to instead use the punit->upkeep field. Better yet would be to make an accessor unit_get_upkeep() (or with a similar name), that would wrap read access to the field. As a first step it could just use the old upkeep calculation functions (i.e. so that it ends up executing the old code path) so that you can test to make sure everything is alright, then if everything is ok you can make it use the punit->upkeep field by only having to change that one function. Hopefully the client uses the upkeep values in a simple enough way that this would be possible, that is it avoids any kind of tricky setting of the values or calculating "virtual" values (i.e. upkeep for a unit that does not actually exist in the game). ----------------------------------------------------------------------- 彼は陰険な奴である印象を受けた。 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev