Follow-up Comment #1, bug #14037 (project freeciv): So this is not the wanted behaviour? I thought it strange, that the boot in gna #14017 was teleported to an (inland) city.
What would be possible action which result in a change of the homecity of a unit? 1. unit is in a city and it should be the new homecity => unit stays in this city 2. unit is bribed; homecity should be changed to the nearest city of the new owner? => unit stays there it is 3. a city is disbanded due to building a settler unit => change homecity of the units supported by this city to the nearest city (or kill all units?) => units stay there they are (or the next possible tile _within_ city radius there it can survive) this is important for allied units! => to far away units (from the old or new homecity?) are killed 4. a city is disbanded due to migration => like 3. 5. a city is bribed => that happens to the units? [never done this] => units supported by this city and at the city tile are also bribed (at the cost to the bride cost?) => units supported by this city change homecity to the nearest city => units allied to the old owner are scattered within the city radius (like partisans) Is this list correct? Are there actions missing? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14037> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev