Update of bug #14037 (project freeciv): Planned Release: None => 2.2.0
_______________________________________________________ Follow-up Comment #9: transfer_unit() should: - If unit can still exist in the tile, or is in transport, it is not moved - If unit would die in current tile and it can move to adjacent tile where it can exist, move it there (consistent behavior to terrain changes under units) - If unit would die and cannot move to adjacent tile, kill it. If it was GameLoss unit, player loses But the question: Do we already know if unit can exist at the tile? City, we are removing, may still exist when transfer_unit() is called, causing can_exist_to_tile() to always return TRUE. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14037> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev